Text to Speech
Generate natural-sounding speech from text, ready to save as a WAV file or play back in your app.
Quick start
Add a NobodyWhoTts node to your scene, then use it from a script:
extends Node
@onready var tts: NobodyWhoTts = $NobodyWhoTts
func _ready():
tts.source = "hf://NobodyWho/Kokoro-82M" # Hugging Face repo ID or local folder with the model files.
tts.voice = "bf_emma" # Voice to use from the model.
tts.language = "en-gb" # Language code for the input text.
tts.start_worker()
await tts.worker_started
# Generate WAV bytes for this sentence.
var result: Dictionary = await tts.synthesize("Hello from NobodyWho!")
if not result.ok:
push_error(result.error)
return
# Save the audio to a file.
var file = FileAccess.open("user://out.wav", FileAccess.WRITE)
file.store_buffer(result.wav)
Models and sources
NobodyWho supports two speech synthesis architectures, both in ONNX format:
- Kokoro, a lightweight 24 kHz speech synthesis model. Model page:
NobodyWho/Kokoro-82M. - Supertonic, a multi-stage speech synthesis model with voice styles. Model page:
Supertone/supertonic-3.
source can be a Hugging Face repo (hf://owner/repo) as shown above, a Godot path (res:// or user://), or a local filesystem directory laid out the same way as that repo. See Local model folder format and Architecture for setup details.
Kokoro
For Kokoro, set voice and language together. They must agree with the model's available voices.
tts.source = "hf://NobodyWho/Kokoro-82M"
tts.voice = "bf_emma"
tts.language = "en-gb"
Optional settings include:
voice: voice to use from the model, e.g.bf_emma. See the Kokoro voices folder for the full list. Defaults tobf_emma.language: input language code. Supported values are listed on the Kokoro model page. Defaults toen-gb.speed: speech speed multiplier.1.0is normal speed, lower values are slower, higher values are faster. Set0to use the architecture default.
Supertonic
For Supertonic, you can start with the default voice and language, or set them explicitly.
tts.source = "hf://Supertone/supertonic-3"
tts.language = "en"
Optional settings include:
voice: voice style. Supported values areM1toM5andF1toF5. Defaults toM1.language: input language code. See the Supertonic model page for the full list. Defaults toen.speed: speech speed multiplier.1.0is normal speed, lower values are slower, higher values are faster. Set0to use the architecture default.steps: denoising steps. Higher values can improve quality but are slower. Lower values are faster but can sound rougher. Set0to use the architecture default.silence_duration: seconds of silence between long text chunks. Higher values add longer pauses. Set-1to use the architecture default.
Architecture
architecture is the TTS model family behind a source. In most cases, you do not need to set it because NobodyWho can infer it by looking for "kokoro" or "supertonic" in the source string.
Set architecture when you use a local directory, Godot path, or a custom source that NobodyWho cannot recognize:
tts.source = "res://models/kokoro-folder"
tts.architecture = "kokoro"
Supported architecture values are kokoro and supertonic.
GPU
TTS uses GPU acceleration by default when available. Disable it with device = "cpu":
tts.source = "hf://Supertone/supertonic-3"
tts.device = "cpu"
tts.start_worker()
Local model folder format
When source is a local directory or Godot path, point it at the top-level model folder and set the matching architecture.
Use the Hugging Face file browsers as the reference layouts:
- Kokoro:
NobodyWho/Kokoro-82M - Supertonic:
Supertone/supertonic-3
For Supertonic, that top-level folder must include both the onnx/ and voice_styles/ directories. Download the model files with the same relative paths, then pass that folder as source.